You can follow the progress on my current gratuation project on:
www.peteruithoven.nl/insight
I'm happy to report that we have brought the Seduction project to a very satisfying end. We seem to have made ourselves, our client and the Applied Game Design research group of the HKU very happy. Above you see the promo of this project.
In the Seduction project we tried to, for a change not just tell people to life more sustainable, but to make it easier, more accessible, more fun or maybe even cheaper to live sustainable. To do this we did a lot of research into motivational design.
After exploring several concepts to seduce households into a more sustainable lifestyle we choose to go for the Lightgun. This is a gun with which you can shoot out lights. The idea is to make turning off lights more fun and by doing that make people save energy.
You might think, does that even help? Well, we came across some statistics that told us that 18.9% of what households waste is because people leave their lights on in rooms where nobody is. According to the CBS that costs us around 111'496'000,-.
Since 43.1% of what we waste we waste on leaving devices on stand-by, this product could mean even more when it can also shoot off other devices.
Experiments
To test our ideas we did a couple of user tests throughout the project. In the beginning we did these Wizard of Oz, meaning that people though it worked but we where secretly pushing buttons behind the curtain. Later on we managed to get into events like Bring your own Screen and Ignite because that where good places to find our target audience. What really helped is that people that come there are open for a experiment, since they are there to relax. Fin made some great video's of them.
Prototype
Because of my background in Fablab Amersfoort I was, amongst other things, responsible for the construction of the physical prototype. After we proved that our idea worked using a cardboard and lego prototype I wanted a technical prototype that was sturdy, something that was relatively easy to do, cheap and preferably flexible. After considering 3D printing and CNC milling I came up with the idea of simply layering layers of wood, that are cut out using a laser cutter.
Working together with Mirte in the Fablab we where able to create our first prototype in 2 days. I created a “FabPublication” at the Fablab Amersfoort website, so you can get more information on how it's build.
For the logic we added a arduino mini and some components like a battery, button, infrared light and later on a vibration motor and a speaker.
My latest project at the HKU is called Seduction. I'm a part of Mashlab, a collaboration project between fourth year game designers, interaction designers and a media manager. We are doing this project for Boondoggle and Hivos and we are a part of the Seduction Project.
Our challenge is to seduce households into a more sustainable lifestyle.
You'll find updates on our blog:
mashlab.hku.nl
Since te summer of 2011 I have bin slowly building a new website for Fablab Amersfoort. Main focus was creating better documentation of projects that are done in the Fablab. To enable this Harmen Zijp (one of the Spullenmannen) and I though up a more elaborate form people can fill in when they create a "FabPublication". We ask then for example the design file, used materials and machines, step by step instructions, a good image etc.
The website is build using Drupal (version 7), a open source CMS. This makes it very dynamic and flexible. It includes a calender, featured fabpublications, a garentue tracking system, the new Media system and it's multilingual.
Next steps will hopefully include a redesign.
Harmen Zijp (one of the main Spullenmannen) created the Parametric SVG editor. It's a tool that enables you to create/load svg (vector) drawings and make parts of them dynamic. This means that by changing a parameter you can easilly change the whole design. In the screenshot above you see a foldable box which has a dynamic width, height and depth.
In return for a trip to Norway I helped him take this handy tool to the next level. I added crossbrowser compatibility, corrent handling of size units, foldable menu items, duplication, selection boundingboxes, a better shared designs overiew, adding elements shortcuts, a macro button and a slight redesign.
The coming semester (about half a year) I will be doing a project inside the HKU again. This project we start a company and work for an actual client. Together with a few students we composed our own team, and to our delight our team suggestion was accepted. We now call ourself Q5. The team consists of Marc de Vreede, Bram Geerlings, Eva Delincáková, Joseph Noel and me.
The project were put on is called Pervasive Playful People Place, our client is Fourcelabs. FourceLabs designs physical games and playful spaces that form a bridge between the players' and the clients world.
Our current debrief states that we will be designing:
A collective experience for a conference with a physical component that will enhance the perception of the conference in a playful manner and make the experience more worthwhile. It will be interwoven into the conference; pervasive, spread out, subtle. The product will be either modular or generic enough to be easily adaptable to the content of different conferences. The product should change the way the visitors perceive the content of the conference, their own activities or the way they interact with other visitors.
A challenge we happily accepted.
We are already in the third weak, and it seems there's great chemistry in the team, I feel confident we can create a great product.
My internship at the Spullenmannen just came to an end. It has bin a really educating and fun experience. You can read all about it in my internship report (Dutch).
Besides all the other activities I created the Finite Racetrack as a personal project.
The summaries of some of the lectures I attended.
I just finished my last second year HKU project, ShadowFighter.
Under the project name "Here I Am" we realized the concept we created during the Who am I project. Our concept was, ShadowFighter.
You can read about the whole process on the following blog
www.peteruithoven.nl/shadowfighter
The promo of our product:
For more info, check the project document (dutch).
During our processing lessons we where asked to create a little something in Processing. I choose to do something with an dynamic information source, in this case P2000.
I learned to do in Processing:
- Basics of Processing
- Basics of geocoding
- Threads
- Parsing xml & rss
- Accessing external info sources online (trough custom php)
- Events alternative
- Error handling
- Regular expressions
- Playing sounds
Have a look at the result:
http://peteruithoven.nl/p2000
To read about the proces, read my Processing log.
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